The Virtual Reality Training Decision Tool: Section 1, Part B

Virtual Reality Training Decision Tool (VRTDT) Section 1, Part A
VRTDT Section 1, Part B
VRTDT Section 1, Part C
VRTDT Section 1, Part D
Virtual Reality Training Decision Tool - Section 2

SECTION I - Should you consider VR?

Consideration

Instructions

Points

Score

B. Learning Content  
9. Content already available in interactive format If interactive training program:    
  Can be purchased for use without modification

0 points

 
  Can be purchased/modified to meet requirements

5 points

 
  Must be developed to meet requirements

10 points

 
10. Type of Learning Content If skills are:    
  Soft (e.g., communications)

5 points

 
  Hard (e.g., technical)

10 points

 
11. Interaction with the physical environment related to the learning content If learning is most effective    
  Without interaction with the physical environment

0 points

 
  With interaction interaction with an environment such as a factory, lab, or other worksite

10 points

 
12. Interaction with physical objects or equipment If the most effective learning    
  Never requires manipulation of physical objects or equipment

0 points

 
  Requires manipulation of physical objects or equipment

10 points

 
13. Availability of physical environments or objects If the actual physical environments or objects are:    
  Often difficult for learners to access

5 points

 
  Not available to learners

10 points

 
14. Potential hazards associated with training content If the training content includes topics which    
  Are not potentially hazardous

0 points

 
  Are potentially hazardous

10 points

 
15. Availability of content experts If content questions must be answered and experts:    
  Cannot be made available

0 points

 
  Can be made available

10 points

 
16. Conceptual learning If content contains concepts which are    
  Easy to grasp

0 points

 
  Difficult to grasp

10 points

 
© 1997 Adams Consulting Group. All Rights Reserved

Sub-total

 
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